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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // By Dan Farmer
- // Minneapolis, mn
-
- // skyvase.pov
- // Vase made with Hyperboloid and sphere {, sitting on a hexagonal
- // marble column. Take note of the color and surface characteristics
- // of the gold band around the vase. It seems to be a successful
- // combination for gold or brass.
- //
- // Contains a Disk_Y object which may have changed in shapes.dat
-
-
- #include "shapes.inc"
- #include "shapes2.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- #declare DMF_Hyperboloid = quadric { /* Like Hyperboloid_Y, but more curvy */
- <1.0 -1.0 1.0>
- <0.0 0.0 0.0>
- <0.0 0.0 0.0>
- -0.5
- }
-
- camera {
- location <0.0 28.0 -200.0>
- direction <0.0 0.0 2.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0.0 -12.0 0.0>
- }
-
- /* Light behind viewer postion (pseudo-ambient light) */
- object {
- light_source { <100.0 500.0 -500.0>
- colour White
- }
- }
-
- composite {
- object {
-
- union {
- intersection {
- plane { <0 1 0> 0.7 }
- quadric { DMF_Hyperboloid scale <0.75 1.25 0.75> }
- quadric { DMF_Hyperboloid scale <0.70 1.25 0.70> inverse }
- plane { <0.0 1.0 0.0> -1.0 inverse }
- }
- quadric { Ellipsoid scale <1.6 0.75 1.6 > translate <0 -1.15 0> }
- }
-
- scale <20 25 20>
- texture {
- Bright_Blue_Sky
- turbulence 0.3
- scale <8.0 4.0 4.0>
- rotate <0 0 15>
- ambient 0.1 diffuse 0.75
- phong 1 phong_size 100
- reflection 0.35
- }
- color Green
- }
-
- object { /* Gold ridge around sphere portion of vase*/
- quadric { Ellipsoid
- scale <1.6 0.75 1.6 >
- translate <0 -7.0 0>
- scale <20.5 4.0 20.5 >
- }
- texture {
- Metal
- color OldGold
- }
- color OldGold
- }
-
- bounded_by {
- intersection {
- Disk_Y
- translate <0.0 -0.5 0.0> // Remove for new Disk_Y definition
- scale <34 100 34>
- }
- }
-
- }
-
- object { /* Stand for the vase */
- intersection { Hexagon
- rotate <0.0 0.0 -90.0> /* Stand it on end (vertical)*/
- rotate<0.0 -45.0 0.0> /* Turn it to a pleasing angle */
- scale<40 25 40>
- translate<0 -70 0>
- }
- texture {
- Sapphire_Agate
- scale <10.0 10.0 10.0>
- ambient 0.2
- diffuse 0.75
- reflection 0.85
- }
- color red 1.0 /*Color is only for debugging w/o texture*/
- }
-
- object {
- union {
- plane { <0 0 1> 50 rotate <0 -45 0> }
- plane { <0 0 1> 50 rotate <0 +45 0> }
- }
- texture {
- color DimGray
- ambient 0.2
- diffuse 0.75
- reflection 0.5
- }
- color Gray
- }
-